Info-Atari16 Digest Mon, 13 Jan 92 Volume 92 : Issue 15 Today's Topics: 68030 SST Cheetah3 problems (2 msgs) Extensible Control Panel myste (2 msgs) Heat and Serve. Help with dungeon master Monitor for sale New mono monitors & PixelWonder Pagestream and PostScript PD C compilers for ST (2 msgs) Populace help (was Re: The best game...) Simon Poole Sozobon 1.33i source? Sozobon C The best game... WILL MY COMMODORE MONITOR WORK WITH 1040ST? Welcome to the Info-Atari16 Digest. The configuration for the automatic cross-posting to/from Usenet is getting closer, but still getting thrashed out. Please send notifications about broken digests or bogus messages to Info-Atari16-Request@NAUCSE.CSE.NAU.EDU. Please send requests for un/subscription and other administrivia to Info-Atari16-Request, *NOT* Info-Atari16. Requests that go to the list instead of the moderators are likely to be lost or ignored. If you want to unsubscribe, and you're receiving the digest indirectly from someplace (usually a BITNET host) that redistributes it, please contact the redistributor, not us. ---------------------------------------------------------------------- Date: 13 Jan 92 11:29:53 GMT From: mcsun!uknet!warwick!nott-cs!dpg@uunet.uu.net (`Grave' Dave Gymer) Subject: 68030 SST To: Info-Atari16@naucse.cse.nau.edu I've seen quite a few posts about this; I'm probably going to get one as soon as they are released, but I'm interested in hearing about the 4 meg ST RAM it's supposed to have; is this really true? If I have 4 meg fastram as well (which I intend to), can '030 processes use this as well (I'm really thinking of background tasks in MiNT). Also, how difficult is it to install in a Mega ST? (Give me a soldering iron and I can kiss my ST goodbye). Also (wot? more?) does virtual memory work the same on any 68030 (ie. if I were to try (note "try") to add VM to MiNT, would it work on a TT too?)? -- Dave. -- `Grave' Dave Gymer | Have you noticed the preoccupation that most people have 42 St Mary's Park, | with sex and alcohol? Hasn't it ever struck you as odd Louth, Lincs, | that they try to combine the two, usually with pretty LN11 0EF, ENGLAND | disasterous results? Then again, how can you choose? ------------------------------ Date: 13 Jan 92 08:45:36 GMT From: noao!asuvax!cs.utexas.edu!sdd.hp.com!mips!atha!aunro!ersys!mforget@arizona.edu (Michel Forget) Subject: Cheetah3 problems To: Info-Atari16@naucse.cse.nau.edu ggranger@ersys.edmonton.ab.ca (Greg Granger) writes: > maf4003@rigel.tamu.edu (Startled Squid, esq.) writes: > > > Hi folks, I have a problem. I've used Cheetah 3 extensively for a while > > now without any problems but recently something has gone wrong. When I > > create a folder in a hard drive partition with Cheetah 3 then copy files > > into it with Cheetah everything seems okay....until I exit to desktop and > > try to access the files that I just copied. The folder shows up but when I > > open it it is empty and I can't delete the folder from desktop. I have to > > go back into Cheetah which shows all of the files that I had copied to into > > the folder! Then I can delete the folder from Cheetah. Wot's the danged > > deal?!?!!? > > > Michael Fitch > > maf4003@zeus.tamu.edu > > > Ahh ... I see that you're the next person to be hit by Cheetah. Many > people have used it in the past, and then found out that it has some > pretty nasty bugs in it, and have found that it is best to be put into > the "trashcan". If you use it, be very careful. It isn't a very stable > program, so use it with *EXTREME* caution. > > Greg Granger > > [ InterNet: ggranger@ersys.edmonton.ab.ca ] "Gimme the stronges > [ FoReMNet: Greg Granger @ 532 or Dark Knight @ 595 ] thing you've got." > [ Mail Adr: 5906-188 St. Edmonton, AB Canada T6M-2A9 ] > [ Phone : +1 403 481-0803 or +1 403 481-5110 ] - Lt. Frank Drebin Well, I had a few problems with the Cheetah program, but I think that they were bugs related to NeoDesk. The problem occured after returning to NeoDesk. If you really want to avoid problems, reset the machine when you are done with Cheetah. << ------------------------------------------ >> << mforget@ersys.edmonton.ab.ca >> << ersys!mforget@nro.cs.athabascau.ca >> << Michel Forget >> << "Do not meddle in the affairs of Wizards, >> << for they are not happy campers!" - UNKNOWN >> << ------------------------------------------ >> ------------------------------ Date: 13 Jan 92 14:47:20 GMT From: noao!ncar!elroy.jpl.nasa.gov!usc!zaphod.mps.ohio-state.edu!magnus.acs.ohio-stat e.edu!dhbutler@arizona.edu (David Butler) Subject: Cheetah3 problems To: Info-Atari16@naucse.cse.nau.edu >Ahh ... I see that you're the next person to be hit by Cheetah. Many >people have used it in the past, and then found out that it has some >pretty nasty bugs in it, and have found that it is best to be put into >the "trashcan". If you use it, be very careful. It isn't a very stable >program, so use it with *EXTREME* caution. The oddest thing about Atari computers seems to be their differences from each other. I used Cheetah extensively for about two years (a quess), with tos 1.2, tos 1.4 accelerator boards, hard drive caches, and a HUGE variety of auto programs and desk accs. I have quite literally never had a single problem with it in any way. I'm also using it out of Neodesk, and I've never had the problem with "empty folders" that was reported here... Why do computers that are supposedly "identical" (or damn near) act in such different ways for different people... aaaaarrrrrggggghhhhhhhhh!!!!!!!! At any rate, Cheetah works great for some of us... By the way, you really should read my cool .sig file ;-) - David Butler - dhbutler@magnus.acs.ohio-state.edu -Kaleidoscope woman in rhinestoned levi's jeans dancing in the sunset sketching day's last scene- - Willie Phoenix - ------------------------------ Date: 13 Jan 92 15:31:46 GMT From: mcsun!uknet!liv-cs!liv-uxa!mebeb@uunet.uu.net (Mr. K. O'Donovan) Subject: Extensible Control Panel myste To: Info-Atari16@naucse.cse.nau.edu pmh@cutie.ka.sub.org (pmh@cutie.ka.sub.org) writes: : mmiller@isis.cs.du.edu wrote at Sa, 11.01.92 (08:34) in comp.sys.atari.st: : : >minimum number of slots in the setup menu. But when I run Uniterm, : >for example, and I access it, all the CPX's seem to be there. When I : >double click on one of them, like General Setup, the disk whirs, and : >then nothing happens. When I reload the CPX's, I notice that only two : : This is a known problem. It seems that Uniterm and WordUp are messing : around with memory and allocating all free memory in the system. The : Control Panel tries to load and execute the CPX you wanted but then : there's not enough memory in the system to do this. So nothing happens. : It would be nice if the control panel would then show up an alert box : with a simple error message. : : >causes this, and how can I correct it if possible? Do I need to make : >the CPX's memory-resident? : : Yes, that's the solution for your problem. If you make the CPX's memory- : resident then they will be loaded at boot-time and stay resident in your : memory (and, in fact, will use a lot of it). : : -- : Dirk Steins Usenet: dirk_steins@k2.maus.de : Niederkassel/Koeln UUCP: any_backbone_that_knows_domains!k2.maus.de!ds : Germany Fido: ds%maus k2, 2:242/2.6 : -- ------------------------------ Date: 13 Jan 92 15:15:09 GMT From: noao!ncar!elroy.jpl.nasa.gov!usc!cs.utexas.edu!utgpu!cunews!csi.uottawa.ca!news @arizona.edu (Christopher Browne) Subject: Extensible Control Panel myste To: Info-Atari16@naucse.cse.nau.edu In article Dirk_Steins@k2.maus.de (Dirk Steins) writes: >mmiller@isis.cs.du.edu wrote at Sa, 11.01.92 (08:34) in comp.sys.atari.st: > >>minimum number of slots in the setup menu. But when I run Uniterm, >>for example, and I access it, all the CPX's seem to be there. When I >>double click on one of them, like General Setup, the disk whirs, and >>then nothing happens. When I reload the CPX's, I notice that only two .. >>causes this, and how can I correct it if possible? Do I need to make >>the CPX's memory-resident? > >Yes, that's the solution for your problem. If you make the CPX's memory- >resident then they will be loaded at boot-time and stay resident in your >memory (and, in fact, will use a lot of it). For Uniterm, there is another solution. Uniterm winds up setting up buffers for various & sundry purposes. (Clipboard, data transfer, RS232 buffering, AND) Notably: System and History buffers. The default System buffer is either 32 or 64K, and then "The Rest of memory" goes to the History buffer. In other words, IF I turn history on, and leave the defaults in place, I can go back and look at the last 900K of history information! Since a typical session doesn't involve that much data, and I'd like sometimes to run external programs/CPXes, I've changed the System buffer size to something a little more sensible (875K, on my 2MB system). In other words, if you increase the size of the System buffer to something big enough (128K? 200K?), you'll be able to load in those CPXes, WITHOUT the cost of PERMANENTLY having memory occupied by them. -- Christopher Browne cbbrowne@csi.uottawa.ca University of Ottawa Master of System Science Program ------------------------------ Date: 13 Jan 92 07:19:22 GMT From: noao!ncar!elroy.jpl.nasa.gov!usc!cs.utexas.edu!qt.cs.utexas.edu!yale.edu!spool. mu.edu!umn.edu!cs.umn.edu!thelake!steve@arizona.edu (Steve Yelvington) Subject: Heat and Serve. To: Info-Atari16@naucse.cse.nau.edu [In article <1992Jan13.123822.9767@topaz.ucq.edu.au>, johnsonc@topaz.ucq.edu.au writes ... ] > Have the postings to COMP.BINARY.ATARI.ST for Heat & Serve been completed? > I can only find parts 1 - 12. Yes, but the last few files were a couple of days behind the first batch. If they don't show up tomorrow or the next day, you can try requesting them from archive-server@twitterpater.eng.sun.com. -- Steve Yelvington, Marine on St. Croix, Minnesota Land of lutefisk, ice castles and jumper cables ------------------------------ Date: 13 Jan 92 13:07:08 GMT From: mcsun!uknet!harrier.ukc.ac.uk!eagle.ukc.ac.uk!rlw@uunet.uu.net (R.L.Wall) Subject: Help with dungeon master To: Info-Atari16@naucse.cse.nau.edu I need a little help with Dungeon Master. I am on level 6 and I have collected all of the iron keys from all of the rooms (including the one you get for getting the riddles right) and yet I still dont have enough. There is one door which is locked requiring an iron key. I can get down to the next level, but from the maps I see that this door has a valuable behind it. Where is the other iron key to be found? is it deeper in the dungeon or have I just missed it on level 6 (or an even earlier level). I appreciate your help on this one Cheers - Dick -- Well my baby, she don't want me around ! DoD #246, Squid Rating 1.5 She said she's tired of watching me fall down ! Current Steed --- CBX550FII She wants the good life, with all the best !-------------------------------- But I like that bottle better than the rest ! <- Van Halen wi. David Lee Roth ------------------------------ Date: Sat, 11 Jan 92 08:44:31 PDT From: BRUCE@heimbig.ansci.wsu.edu Subject: Monitor for sale To: Info-Atari16%naucse.cse.nau.edu@uunet.uu.net sorry to post this here, I couldn't get through to: agate!usenet.ins.cwru.edu!wsu-cs!vela!sycom!bg258s1421@ames.arpa >Subject: Wanted color Monitor > >Hey does anybody have a color monitor for sale ?? {for my 520 ST} Yes I have a color monitor for sale, price=reasonable (I don't know what the current going rate is but I'ld be willing to beat it), terms=reasonable I have original box, monitor hasn't been used for about 1.5 year, since I got my mono monitor. Works fine tho Let me know bruce@heimbig.ansci.wsu.edu or heimbig@wsuvm1.csc.wsu.edu or bruce%heimbig.ansci.wsu.edu@wsuvm1.csc.wsu.edu ------------------------------ Date: 13 Jan 92 09:42:15 GMT From: mcsun!news.funet.fi!sunic!ugle.unit.no!nuug!fenris!sofus.dhhalden.no!jonal@uune t.uu.net (JON ARVID LOVSTAD) Subject: New mono monitors & PixelWonder To: Info-Atari16@naucse.cse.nau.edu What's up with all these new mono monitors appearing from Atari? We recently got (well, here in Europe anyway) the 14" SM144, a flatscreen monitor with MegaSTE compatible tilt/swivel base. Seemingly bigger dot pitch than my SM124 and with _ONE_ speaker. ZNet 92-02 reported about a SM147, another 14" screen. It is apparently the same as the SM144, but without the speaker. Has anyone tried these new monitors with the PixelWonder card (a OverScan like solder-in thing that gives 758x528 on a SM124)? Which resolutions can you get on thiese screens? I can't afford a 19" at the moment, but as the PixelWonder card is about $100,- it would give me a little peace of mind for a while. The new monitors are better looking and fits better on a Mega STE and I would get a new one if the card works well with them. Any comments? Please post or mail! Thanks! Spidey Jon Lovstad | Sorry, but this part of my .sig file has been jonal@sofus.dhhalden.no | retconned by DeFalco... | SnailMail: Storgata 18 | If Batman can have 2 Crays, then why can't N-1750 HALDEN, NORWAY | I get a humble TT030? ------------------------------ Date: Mon, 13 Jan 1992 11:11 EST From: CSULLOGG@crl.aecl.ca Subject: Pagestream and PostScript To: Info-Atari16@naucse.cse.nau.edu This is the third posting of this request; surely someone must have an answer. Pagestream is advertised as the "PostScript solution" for the Atari platform and DTP. However, I have had no success printing to an HP Laserjet II that has a Pacific Page PostScript cartridge using the Pagestream PostScript driver. The file transfers to the printer (the # of K of file is displayed on the HPLJ II) but the pages never come out. ANY idea WHY?????? Does anyone from SoftLogik read the nets? Hey, if your product is THE solution for PostScript, why can't I print out using your PostScript driver? I end up using the standard HPLJ driver (PCL I think) and it takes ONE HELL OF A LONG TIME to print! ------------------------------ Date: 13 Jan 92 10:42:15 GMT From: noao!ncar!asuvax!cs.utexas.edu!wupost!micro-heart-of-gold.mit.edu!bu.edu!bucsf. bu.edu!harryk@arizona.edu (Harry Karayiannis) Subject: PD C compilers for ST To: Info-Atari16@naucse.cse.nau.edu In article <1992Jan11.140212.28298@actrix.gen.nz> Alex.Valdez@actrix.gen.nz (Alex Valdez) writes: >In article Klaus_Guhr@bn.maus.de (Klaus Guhr) writes: >> >> There are two good PD/FREEWARE Compilers: >> >> Sozobon 2.0 (new release; but no ansi) and >> GNU GCC 1.40 (full ansi) >> >See also Sozobon 1.33i, recently posted on the net. It's not an >official Sozobon release and was done by the GemFast guy, Ian Lempore >(sp?). I haven't tested 2.0 or 1.33i thoroughly but from what I could >see, 1.33i generates faster code. > > >-- >================================Alex Valdez============================= Could some kind soul e-mail me Sozobon C v1.33i, or point me to an ftp site where i can get it? I missed the posting on c.b.a.s :-( thanks ============================================================================= Author of ATZENTA2 Harry Karayiannis ________E-Mail________ 15 N.Beacon, #316 Boston Univ. |INTERnet: ** || ATARI ** Allston, MA 02134 Computer Sc. | harryk@bucsf.bu.edu ** /||\ MegaST ** U.S.A. |BITnet: ======================================================| cscrzcc@buacca.bu.edu ---------------------- ------------------------------ Date: 13 Jan 92 11:23:01 GMT From: mcsun!sun4nl!phigate!ehviea!leo@uunet.uu.net (Leo de Wit) Subject: PD C compilers for ST To: Info-Atari16@naucse.cse.nau.edu In article <1992Jan10.145622.8488@wam.umd.edu> dmb@wam.umd.edu (David M. Baggett) writes: |In article <1068@ehviea.ine.philips.nl> leo@ehviea.UUCP (Leo de Wit) writes: |>In article <4437@brahma.cs.hw.ac.uk> neil@cs.hw.ac.uk (Neil Forsyth) writes: |>|Good old Megamax C (not Laser C) did this. As a result the programs could not |>|have any segments more than 32K. I'm pretty sure this was the case because the |>|executables produced had no relocation tables. |> |>Shouldn't this be: ... any segments more than 64K ... ? Most 68000 C |>compilers will use 16 bit address register relative addressing in this |>case, and 16 bits --> 64K (one of them being Lattice C, if I remember |>correctly). | |Yeah, but offsets are relative, so you need a sign bit. Exactly. This sign bit is precisely a factor of 2, 32K positive of address register, and 32K negative of it. And 32K + 32K = 64K... Leo. ------------------------------ Date: 13 Jan 92 12:44:18 GMT From: mcsun!unido!ira.uka.de!THD-News!alexlehm@uunet.uu.net (Alexander Lehmann) Subject: Populace help (was Re: The best game...) To: Info-Atari16@naucse.cse.nau.edu > Dunno? I think the game is unfair. When water is harmful, ie. prolonged > exposure causes death, and there is a flood the computer just scans the map > array and instantly puts a small piece of land under as many of its people > that it has energy/mana to do so. No human player could do that. I might be that the computer has some major advantages as he is able to overview the whole map at once. I suggest that, if the setting says tha that water is harfull, any landmass that you as human build, should be least 2 layers high. This way, when the computer call flood, you don't suffer any harm, but afterwards the land is at level one again. If the comp seems capable of getting another flood, you should raise the whole land again. (BTW I never got past ca. 130 even with this trick) Alexander Lehmann ------------------------------ Date: 13 Jan 92 13:56:15 GMT From: news.larc.nasa.gov!asdsun.larc.nasa.gov!klassa@ames.arpa (John Klassa) Subject: Simon Poole To: Info-Atari16@naucse.cse.nau.edu Anybody got a current email address for Simon Poole, author of Uniterm? Thanks! ------------------------------- \/\/ & /\/\ -------------------------------- John M. Klassa Graduate Assistant C.S. Grad Student Global Meteorological Data Facility Jones Hall Mail Stop 423 College of William and Mary NASA Langley Research Facility Williamsburg, VA 23185 Hampton, VA 23665-5225 klassa@cs.wm.edu klassa@asdsun.larc.nasa.gov ------------------------------- \/\/ & /\/\ -------------------------------- ------------------------------ Date: 13 Jan 92 05:13:03 GMT From: noao!asuvax!cs.utexas.edu!qt.cs.utexas.edu!zaphod.mps.ohio-state.edu!malgudi.oa r.net!yfn.ysu.edu!ysub!psuvm!jjl101@arizona.edu (J.J. Lehett) Subject: Sozobon 1.33i source? To: Info-Atari16@naucse.cse.nau.edu In article , steve@thelake.mn.org (Steve Yelvington) says: > >[In article <92012.162819JJL101@psuvm.psu.edu>, > JJL101@psuvm.psu.edu (J.J. Lehett) writes ... ] > > > Will the source to sozobon 1.33i be released? I am very interested in > > using this compared to 2.0 or 1.2(?), however, I am working with very large > > (400k+) library files with a large number of modules in it. 2.0's link > > will function properly , but 1.33i (and 1.2 without a small change), will > > choke on such large libraries. > > So does anyone out there know where the source can be had, if at all? > >I don't know what Ian's plans are with regard to releasing the source, but >1.33i definitely will work with any other 1.x version of the loader. The >object module format is identical. Just swap your modified 1.2 loader for >the one that's in the distribution. > >You probably can combine the 1.33i make, cc, hcc and top with the other >binaries from Sozobon 2.0. It won't run as fast, but it'll give you long >external identifiers (SozobonX library format). Ian's version of hcc and >top will pass long identifiers unmolested; the programs that create or >manipulate .o files are the bottleneck. (I have not actually tested this, >but I see no reason why it wouldn't work.) > >Could you post the change you made to the 1.2 linker? > > -- > Steve Yelvington, Marine on St. Croix, Minnesota > Land of lutefisk, ice castles and jumper cables With respect to the change in the linker, I'll have to defer to Dave Bagget on this one, he did it.... so Dave if you read this perhaps it would be generally useful to post the fix? And thanks for the info, never though (for some unknown reason) to just use the 2.0 linker. Will give it a shot tonight! ------------------ J.J. Lehett : Atari's, puzzles, games, chaos, fractals, math.... - jjl101@psuvm.psu.edu Penn State CAC Lab Operator - aa400@cleveland.freenet.edu Atari 16/32 bit SIG Sysop ------------------------------ Date: 13 Jan 92 15:30:00 GMT From: noao!asuvax!cs.utexas.edu!swrinde!mips!spool.mu.edu!umn.edu!cs.umn.edu!thelake! steve@arizona.edu (Steve Yelvington) Subject: Sozobon C To: Info-Atari16@naucse.cse.nau.edu [In article <7556@tamsun.tamu.edu>, n160ao@tamuts.tamu.edu (Mark Lehmann) writes ... ] > I just downloaded all of the Sozobon C stuff in the languages directory > of the Atari archive. Is there anything I should know before I delve into > configuring the Sozobon C compiler? I haven't un-archived the files > yet, but I assume that I will find top-notch documentation that will > guide me through the installation, and a compile of the "Hello World" > program. You won't find a step-by-step installation guide in the Sozobon 1.2 package, and the 2.0 package is just an upgrade of the 1.2 binaries. I suggest that you set aside everything you downloaded from the languages directory and get the ``Heat and Serve'' Sozobon C 1.33i, which moved last week in comp.binaries.atari.st. All you need to do with 1.33i is un-ZOO the file, double-click INSTALL.PRG, tell it where you want to put the components, and sit back while INSTALL does all the work. You'll be compiling hello.c (and GEM sources, too) in a matter of minutes, because the example code and makefiles are part of the package. If you don't have access to that newsgroup at your site or if those files already have expired on your news system, atari.archive keeps the original uuencoded postings in a separate (unindexed) directory. You also can get it by email from archive-server@twitterpater.eng.sun.com. -- Steve Yelvington, Marine on St. Croix, Minnesota Land of lutefisk, ice castles and jumper cables ------------------------------ Date: 13 Jan 92 15:56:39 GMT From: agate!spool.mu.edu!caen!uflorida!mailer.cc.fsu.edu!pi!boyd@ames.arpa (Mickey Boyd) Subject: The best game... To: Info-Atari16@naucse.cse.nau.edu In article <1992Jan08.103719.2429@spc.nl>, stefan@spc.nl (Stefan Posthuma) writes: >Best game? > >Llamatron!! > >Why? > >It's most brainfrying action, totally absurd sound samples and sheer intensity. >As Minter said himself, Llamatron is the death metal of video games! >Also, it's shareware. It is available from atari.archive.umich.edu, as is Colorspace ST (another must have by Minter). If you have a color monitor, get these two things. > >I have the new shareware game by Minter, Revenge of the Mutant Camels. At >least as good as the CBM64 original! > Could you put it on atari.archive.umich.edu? I would be happy to do it if you email me a uuencoded copy :-). Thanks in advance, feel free to email. -- ---------------------------------+------------------------------------- Mickey R. Boyd | "Come to your senses professor FSU Computer Science | Fernberg. You did not transcend Technical Support Group | the time-space continuum. You email: boyd@nu.cs.fsu.edu | got drunk in a topless bar." ---------------------------------+------------------------------------- ------------------------------ Date: 13 Jan 92 16:10:37 GMT From: noao!ncar!elroy.jpl.nasa.gov!sdd.hp.com!caen!uflorida!mailer.cc.fsu.edu!pi!boyd @arizona.edu (Mickey Boyd) Subject: WILL MY COMMODORE MONITOR WORK WITH 1040ST? To: Info-Atari16@naucse.cse.nau.edu In article <1992Jan9.214640.2824@ac.dal.ca>, tominatr@ac.dal.ca writes: >Will my Commodore 1084S monitor work with an Atari 1040ST? > I believe you can do this with a special cable, but I could be wrong. A call to Toad Computers (1-800-448-TOAD) will confirm/deny this. -- ---------------------------------+------------------------------------- Mickey R. Boyd | "Come to your senses professor FSU Computer Science | Fernberg. You did not transcend Technical Support Group | the time-space continuum. You email: boyd@nu.cs.fsu.edu | got drunk in a topless bar." ---------------------------------+------------------------------------- ------------------------------ End of Info-Atari16 Digest ******************************